
He says this technology will debut in his company’s “fully interactive erotic virtual reality experience,” FemDomination, which debuts later this spring. “We haven’t fully tackled the issue, but we have some clever ways to make it much more convenient through delayed response,” Vuoristo says.Ĭitor3 has developed an algorithm that eases the head movements of a virtual character. In its place, he built a new, small team of coders, 3D effects, film professionals, and game developers to create BeacHouSex using the Unity video game engine, which is currently used by more than 90% of Oculus games and experiences, according to Palmer. To dive into the adult video game business with Citor3, company CEO Jari Vuoristo shuttered his post-production studio, Toast Post Production, after nearly 15 years in business. Citor3 Entertainment Studio, a collaboration of Finnish game developers and film professionals, worked with Japanese 3D artist Kakomiki and ImagineVR on this project. This compares to 5% of virtual reality users spending an average of $56.66 on games, accounting for $35 million, and 15% of VR users spending an average of $8.19 on movies, accounting for $15 million.Īvailable now in tandem with the launch of Oculus Rift Consumer Edition, BeacHouSeX is the first “erotic game” designed for the Japanese virtual reality market.

Jakel forecasts that 3% of virtual reality users will pay on average $35 for adult content in 2016, accounting for $13 million in total spending of the total market.
